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Comment: Migration of unmigrated content due to installation of a new plugin

The final version for now is:

Code Block
java
java

interface IByteStateConverter
{
	IIdentifiable ConvertFromByteArray(byte[] array);
	byte[] ConvertToByteArray(IIdentifiable stateId);
}

public interface IManageState
	{
		/// <summary>
		/// Store the linkable component's current State
		/// </summary>
		/// <returns>Object that identifies the stored state.</returns>
		ObjectIIdentifiable KeepCurrentState();

		/// <summary>
		/// Restores the state identified by the parameter stateID. If the state identifier identified by
		/// stateID is not known by the linkable component an exceptionInvalidOperationException should be trown.
		/// </summary>
		/// <param name="stateID">Object that identifies the state to be restored.</param>
		void RestoreState(ObjectIIdentifiable stateIDstateId);

		/// <summary>
		/// Clears a state from the linkable component's memory. If the state identifier identified by
		/// stateID is not known by the linkable component an exception should be trown.
		/// </summary>
		/// <param name="stateID">Object that identifies the state to be cleared.</param>
		void ClearState(ObjectIIdentifiable stateIDstateId);
	}

	interface IPersistentState
	{
		/// <summary>
		/// Transform the state of a component instance into an array of bytes
		/// </summary>
		/// <param name="state">The state to be turned into a byte array</param>
		/// <returns></returns>
		byte[] makePersistent(object state);

		/// <summary>
		/// Read the state of a component instance from an array of bytes
		/// </summary>
		/// <param name="persistentState">Byte array containing the state</param>
		/// <returns></returns>
		object readPersistentState(byte[] persistentState);
	}

Suggestion: rename IPersistentState into IState and make it to be byte[]-convertible, the following interface demonstrate the idea:

Suggestion for IState and IManageState refactoring in Java version:

Code Block
java
java

public interface IByteStateConverter {
	IIdentifiable convertFromByteArray(byte[] array);
	byte[] convertToByteArray(IIdentifiable stateId);
}

public interface IManageState {
	public IIdentifiable keepCurrentState();
	public void restoreState(IState state);
	public void clearState(IState state);
}

Previous version:

Code Block
java
java

Code Block
javajava

	interface IState: IIdentifiable, IDescribable
	{
	}

        interface IByteStateConverter
        {
             IState ConvertFromByteArray(byte[] array);
             byte[] ConvertToByteArray(IState state);
        }

	public interface IManageState
	{
		/// <summary>
		/// Store the linkable component's current State
		/// </summary>
		/// <returns>Object that identifies the stored state.</returns>
		IStateObject KeepCurrentState();

		/// <summary>
		/// Restores the state identified by the parameter stateID. If the state identifier identified by
		/// stateID is not known by the linkable component an exception should be trown.
		/// </summary>
		/// <param name="stateID">Object that identifies the state to be restored.</param>
		void RestoreState(IStateObject statestateID);

		/// <summary>
		/// Clears a state from the linkable component's memory. If the state identifier identified by
		/// stateID is not known by the linkable component an exception should be trown.
		/// </summary>
		/// <param name="stateID">Object that identifies the state to be cleared.</param>
		void ClearState(IStateObject statestateID);
	}

	interface IPersistentState
	{
		/// <summary>
		/// All available states created using KeepCurrentState() Transform the state of a component instance into an array of bytes
		/// </summary>
		IEnumerable<IState>/// AvailableStates { get; }
	}

Suggestion for IState and IManageState refactoring in Java version:

Code Block
javajava

public interface IIdentifiable {
    public long getId();
}

public interface IState extends IIdentifiable {
    public byte[] toByteArray();
}

public interface IManageState {
    // linkable component state management
    public IState keepCurrentState();
    public void restoreState(IState state);
    public void clearState(IState state);
 
    // TODO: decide if states should be publically visible
    public Collection<IState> getStates();
 
    // factory method to revive state
    public IState createStateFromByteArray(byte[] bytes);
<param name="state">The state to be turned into a byte array</param>
		/// <returns></returns>
		byte[] makePersistent(object state);

		/// <summary>
		/// Read the state of a component instance from an array of bytes
		/// </summary>
		/// <param name="persistentState">Byte array containing the state</param>
		/// <returns></returns>
		object readPersistentState(byte[] persistentState);
	}