Get to know the Water Coach Display ("clock")
After a scenario/script has been started, a new window will appear for the chosen scenario/script.
The scenario/script window contains a panel with the scenario/script date and time (i.e. the in-training time). The time can be paused and resumed by the user. It is also possible to configure a "
next activity"-button or a "
fast forward"-button, with which the player can jump through time to the next message or speed-up the time, respectively. Furthermore, the presence of a button for manually setting the in-training time can be configured.
Note: since the presence of these buttons is optional, what you see may differ from the example on the right.
Depending on the script configuration, information (e.g. messages, phone calls, etc.) or exercises will be displayed either in FEWS or on the screen as a pop-up window for the user to process. Information can also become available behind the (optional) communication buttons. This information is dynamic, i.e. the contents can vary over time. As a third option, information can be retrieved by the user from the "
inbox"-drop-down menu. The amount of information/help depends on the experience level that is chosen.
Note: since the presence (and labels) of the communication buttons is optional, what you see may differ from the example on the right.
Depending on the script configuration, words can be looked up in a dictionary.
Note: since the presence of the dictionay buttons is optional, what you see may differ from the example on the right.