You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 16 Next »

This page gives information on how you can tweak a script to reach a set of learning objectives. Other pages describe the technicalities of script configuration and how set up a training.

hide future data and forecasts technical specs

Experience levels technical specs

  • Beginners (level 1)
    • Hulp door een senior (vraagbaak)
    • KNMI geeft informatie obv de ensemble die is gebruikt om de metingen te maken (zie scenario generator)
  • Gemiddeld (level 2, of tot aan het tweede bericht)
    • geen hulp, geen obstakels
  • Ervaren mensen (level 3)
    • Obstakels in de vorm van moeilijke vragen of tegenslag
  • Voor het spel kun je deze "obstakels" aandikken (Drama creeren in "stories"). Maakt het grappig, herkenbaar en maakt dat je de subtiliteiten in de praktijk eerder doorziet
    • Verschillende karakters
    • Tegenslag (meetpaal/stroom/model valt uit; etc )
    • Opvoeren tijdsdruk (KNMI berekening komen een uur later (i.e. je hebt een uur minder om de verwachting te maken); overvloeden met extra vragen)
    • Buitenwereld (paarden op een wad, nieuwe auto's op de kade)
    • Vragen die je niet mag/ mag /moet beantwoorden
    • Berichten gekoppeld aan een drempelwaarde
  • Verzamel dit soort berichten schiet die random af tijden de training. De hoeveelheid berichten is:
    • Vooraf bepaald, of
    • Gekoppeld aan een moeilijkheidsgraad, of
    • Gekoppeld aan progressie van speler

Extra immersie door de "knmi-er" een karakter te geven (meewerkend, knorrig, etc)

  • Moeilijkheidsgraad: laat speler vooraf kiezen wat voor'n type knmi-er je krijgt (verwarde professor, newby, exact op maat gesneden)

Stories / communication buttons technical specs

  • Communication - focus on process
    • act according to the procedures (om gaan met pers, directie limburg, etc)
    • Consult all relevant partners (i.e. use the proper communication options/buttons at the right time):
      • meteorological forecasters
      • senior colleague
      • partner forecast agencies.

Forecast table technical specs

Conditions technical specs

Dictionary / reference manual technical specs

  • Communication - focus on content
    • terminology: Do you understand all meteorological terms? How does a student react when a non-existing (but plausible) term is used?
      Dictionary or reference book
      • log every entry that is looked up
      • student has to decide whether to look-up a word (costs time, action is logged) or not.
      • Non-existing words can be used to demonstrate that you can (should?) always ask if you don't completely understand what is being said.
      • woordenboek moet pdfs/plaatjes kunnen laten zien
    • weerinfo in het spel moet gebaseerd op die selectie die SVSD en KNMI samen belangrijk vinden voor een maritieme verwachting
    • speler moet:
      • informatie filteren op relevante info
      • info afwijkend van verwachting afwegen
      • knmi denkt er niet aan, dus je moet er naar vragen
    • KNMI (script) kan informeren obv 50 ensemble runs, waarvan sommige extreem zullen zijn
    • KNMI vs SVSD met knmi als doel om (zonder te liegen) zo'n slecht mogelijke verwachting
    • SVSD als KNMI vs SVSD

Script editor

The script editor should allow for easy reconstruction of the historical timeline. This includes:

  • Method to add historical events.
    This will be facilitated via the .XML file approach. Based on the current XML file (+ documentation) as used in the FEWS game. This scheme can be edited in XMLspy.
  • Assign document files to a script (PDF or TXT)
  • Place the additional data in the historical timeline.
  • Additional functionalities to create events within the timeline, i.e. adapt the script:
  • Choices for the player / Decision points
    This is implemented with an additional screen filled with x phone numbers / contacts. When you click on a contact you get a result which depends on the game time. During certain time windows you will get an answer, outside of those windows not. 
    Whether or not information is available can depend on triggers, such as the forecast as entered in the forecast display.
  • Things going wrong: data and systems not available (electricity failure, etc)
    This can be implemented by manipulating the available data. This is not part of the script editor, but of the scenario editor (see below).
  • Hints and suggestions to modify difficulty level
    Hints and suggestions to help the player should be easily turned on/off
  • Evaluation: player gives a motivation together with the forecast (I used this model, because.. etc). This can be used in the evaluation with a (senior) colleague.
    UI game.
  • Based on the first uses of the games, the following additions would increase the user experience of the game:
    • Button to jump back to the previous event

Collecting material

Based on the list of relevant data, methods or procedures have to be created and agreed upon with internal and external parties (like KNMI) to save the relevant data that cannot be copied from the FEWS local datastore or the MATROOS database.

Additional data sources can be things like:

  • Faxes
  • Phone calls. The calls to and from the SVSD room are automatically recorded.
  • Discussion within the team (this is not automatically recorded).
  • Forecasts
  • Evaluation of the SVSD team afterwards
  • SVSD Stormflits (summary made afterwards). This post-analysis includes comments to model performance in a specific situation.

Generating a script

The learning objectives of a script depend on the type of training, for example

  • "Button course", or how does the GUI work?
    • focus on skill
    • create basic forecast
  • Get experienced with extreme sistuations (simulation)
    • focus on content
    • hoe houd je iemand geintresseerd?
  • Get experienced with extreme sistuations (training)
    • focus op proces
      • belangen worden groter
      • mensen gaan op je leunen (directeur gaat zich er mee bemoeien)
      • media aandacht (afleiding, tijdvreters)
    • Time management, how do deal with time pressure
  • Time management - mini game
    Omgaan met tegenslag en tijdsdruk is onderdeel van de moeilijkheidsgraad, niet een leerdoel op zich
    Trainee makes visual timeline, placing all important actions and moments in this timeline
    • The water coach training could enforce this planningMistakes with daylight saving time. Do all partners incorporate this in the same way? (Dutch example: KNMI doesn't use "zomertijd", SVSD does)
    • This mini game could form the start of an actual tool that could be used in operational setting

Feedback

All actions taken within the Water Coach are logged.
The student is encouraged to give argumentation together with the actual forecast, both of which are added to the log.
This log can be the basis of an after action review with a (senior) colleague or with another student / team.

++++++++++++++++++++++++++++++++++++++++++
Link met FC2015 project: Richtlijnen

  • No labels